Level 13

Previous Level: Level 12

Next Level: Level 14

Trophy Time: 12.50s

World Record: 5.86s - Excelguruson

Speedrun Route
This level is one of the hardest and most fun speedruns because of the level's openness. The openness may allow for other routes.

If doing a game time speedrun, ghost walk to the left until the player falls off the floating island and shoot the spinner on the left. If doing a real time speedrun, shoot right first to go through the recharge station and fall off the island and shoot the spinner on the left. Try to shoot it as low as possible to start the timer later and so that the recoil pushes you through the recharge station. Slightly move to the right and shoot the spinner on the right so that the recoil pushes you back into the recharge station to get another missile. Immediately shoot downwards to go back onto the main island. Go to the middle recharge station and do a small jump and shoot the spinner far off screen to the left. Hold right to keep your momentum from shooting left. Make sure you do the jump small enough from far enough left to go through the recharge station as you run right. Run to the right floating island, jump over the spikes, and shoot upwards to hit the spinner. Make sure to shoot the spinner as soon as possible and remember the spinner has a large hitbox. Then run left and jump up back to the middle recharge station. Go slightly to the left, jump, and shoot upwards to hit the high spinner. Go back into the recharge station and then back up to the left a little bit to set up for a double missile. This double missile is probably the largest time save out of any double missiles, and is even worth trying twice as opposed to the alternative, so it is highly recommended. From slightly left of the recharge station, shoot downwards and hold right to do a double missile. Shoot left after doing the double missile to hit the last spinner and jump to the door. Make sure to shoot the missile as soon as you can hit the spinner because otherwise, you will have to wait at the door. You may still need to, so make sure not to overshoot the door.