Level 6

Previous Level: Level 5

Next Level: Level 7

Trophy Time: 8.10s

World Record: 4.76s - Excelguruson

Speedrun Route
This level is one of the most precise speedruns, and other strategies might be possible. Start the level by either walking or ghost walking to right before the first spinner and do a small jump over it. Fall enough so that you can fire left to hit the spinner and launch through the recharge station and fall down to the bottom spinner. It is most consistent to jump over the spinner and then do another jump before shooting left, but it may be possible on the way down. After falling down, jump back up and shoot the spinner to the right as late as possible. This should allow you to keep your momentum to the left as you go back up to the recharge station. Use the momentum to go to the left of the above island and shoot the top spinner. The hitbox for the spinner extends beyond the floating island by a little bit, enough to shoot it from below. Go back through the recharge station and jump up and hit the spinner on the right. You have to do 2 small jumps, first onto the floating island and then to hit the spinner. This part is likely the hardest because you have to do small jumps to not spend much time falling but get high enough to shoot the spinner. After shooting, hold left to run into the floating island to line up for the recharge station. If you hold left and make it on top of the other floating island, your jump was too high (you can also shoot the spinner on the way down to help with this problem). After going back through the recharge station, jump up again, shoot to the right to hit the spinner far to the right off screen, and use that momentum to take the player to the goal. The spinner may get destroyed before the player reaches the door, so stop at the door to wait. Because of this, it is important to shoot the far right spinner as quickly as possible.

It is possible to perform a double missile on this level by starting left of the recharge station and shooting downward as the player goes right, allowing the player to go around the overhead island. It is not clear if this can be implemented into the route to save time.