Level 8

Previous Level: Level 7

Next Level: Level 9

Trophy Time: 3.95s

World Record: 2.06s - Excelguruson

Speedrun Route
This level has multiple routes. 2 are about the same and easier, while one is more difficult and a large time save.

This level begins with almost a perfect set up for a double missile. Hold right (d) and then immediately shoot downwards to perform a double missile. Then continue with a route below.

For the first, non-jump route, jump up to the top of the left, and then shoot left, hold right (d), and press "w" long enough to reach the next recharge station while maintaining a fast speed. From here, do a small jump and shoot downwards to hit the spinner. Shooting downwards will launch the player upwards, forcing them to fall to reach the door, so doing as small a jump as possible is important. This route gets a time of ~3.23s

For the second, jump route, do the double missile and at the peak of the jump, shoot to the right to hit the spinner. Then, walk into the recharge station and slightly to the left and shoot left to get speed and pass back through the recharge station. Jump off the edge as high as possible, and shoot a missile down to reach the floating island with the door. Jump over the spikes and reach the door. This route seems to get a time slightly below the one above, ~3.16s,

For the fastest route, it is possible to do the jump straight away and shoot the spinner downwards to reach the door, but it is very difficult. I wouldn't recommend it for a full game speedrun without a lot of practice. To make the jump, do the double missile and then shoot left to gain speed. You can not shoot immediately, you have to let the player most of the way to the ground before shooting. This is because in order to make it above the spinner, you have to jump as early as possible so that the player passes through the recharge station but also has time to reach a high position before making it to the spinner. When learning the route, it is recommended to either focus on the timing of the shot to the left and buffer the jump by holding "w" or just shoot the left shot when the player is basically on the ground and focus on timing the jump. Shoot down to hit the spinner as late as possible without running into it, and if everything is done well, the player can barely reach the floating island with the door. You must correctly time the shot to the left after the double missile, the jump as early as possible, and the shot downwards as late as possible. If everything is done perfectly, it is possible to make it to the floating island with the door without smacking into it and losing speed first, though it seems to be at or nearly frame perfect. If this happens, you need to be ready to jump over the spikes with a very small jump to not overshoot the door. It is likely impossible to react to not smacking into the floating island, and the amount you need to hold jump is different depending on if you do or don't. Hitting the island and losing speed gets a time of ~2.66s, while not hitting the island is world record.