Basic Movement

Each level has a timer, with different awards being given for reaching better times with each level. See the levels from the home page to see the times needed. The timer starts on the first input, so you often need to put multiple input in at the same time when beating a level to save time.

The movement in the game is controlled by the wasd keys. Movement is relatively slow with just using those keys. "w" performs a jump, and the size of the jump is determined by how long you hold "w." Often the speedrun requires combining very short and large jumps, such as in the first level.

Shooting a missile is done with the arrow keys. Missiles are used both to give the player momentum opposite of the direction fired and to destroy spinners. All of the spinners in a level must be destroyed to unlock the door and complete the level. Missiles explode with a relatively lenient hitbox, allowing the player to shoot the edge of a spinner to destroy it or to shoot 2 spinners at once, such as in Level 15.

The player starts each level with one missile, and gets a new missile when passing through a recharge station. The hitbox of the recharge station is rather lenient and extends above the ground, allowing for tech such as the double missile. Whether or not the player has a missile ready to fire is indicated by the icon hovering above the player.

Shooting a missile to the side launches the player in the opposite direction. If the opposite direction is held (a or d), the player will keep their fast speed until the direction is let go. It is important to almost always hold the opposite walking direction when shooting a missile.

Shooting a missile downward launches the player upwards. Shooting downwards while in the air accelerates the player upwards slightly. Shooting downwards while on the ground is the fastest way to accelerate upwards, but does not reach as high as jumping as high as possible using "w" and then shooting downwards. This is important at the end of Level 10 for example, as shooting downwards will not allow you to pass through both platforms, while jumping and then shooting will.

Shooting upwards launches the player downwards if the player is in the air, but does not change player speed if the player is on the ground. Usually, upwards shots should be performed either after jumping above a recharge station (so that the player then goes back onto the recharge station and gets another missile) or while moving forwards, such as in Level 10 where the spinner is directly above the station, allowing the player to keep all of their forward momentum.